Critical Hit Long and Short Rests in game Healing Spells and Undead Bard Ability Clarifications Resurrection Rules - Fading Spirit
Spell Components A Deal with the Devil Downed Condition Flanking Rules Training to Level
Combat - Bonus Action Flavour

<aside> <img src="/icons/sword_green.svg" alt="/icons/sword_green.svg" width="40px" /> Critical Hit

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<aside> <img src="/icons/exclamation-mark_red.svg" alt="/icons/exclamation-mark_red.svg" width="40px" /> Currently only used in in-person games or “Perfect Crits” in Above VTT due to automated VTTRPG rulings

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If a player or creature scores a critical hit, instead of the regular 1d8+3 becoming double dice rolled for 2d8+3, we will be using an alternate rule.

If a player or creature gets a critical hit, the first set of all dice will use their maximum facing value and you will roll a second set of dice.

Dangerous. But critical hits are now never weak.


<aside> <img src="/icons/bunk-bed_green.svg" alt="/icons/bunk-bed_green.svg" width="40px" /> Long and Short Rests in game

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<aside> <img src="/icons/first-aid_green.svg" alt="/icons/first-aid_green.svg" width="40px" /> Healing Spells and Undead

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<aside> <img src="/icons/thought_green.svg" alt="/icons/thought_green.svg" width="40px" /> Bard Ability Clarifications

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