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Harvesting and

Crafting Lite

1Harvesting

Harvesting Lite This section details the core concepts of Harvesting, allowing you to introduce the system to your table.

Harvesting Rules After a creature is slain, its components must be har- vested quickly before their magic fades. There are five steps involved in this process.

Step 1 - Description When a creature dies, the GM consults the harvest table corresponding to the creature’s type and deter- mines which of the listed components are available to be harvested.

Example. In the example below, the party wishes to harvest a dragon they have slain. The GM consults the Dragon Harvest table (page 5) and decides that the dragon has the following components on offer: 1 breath sac, 1 heart, 1 liver, 2 eyes, 2 horns, 4 pouches of claws, 4 pouches of teeth, 10 bones, as well as scales, blood, flesh, and fat. Because a young red dragon is CR 10, one can also harvest robust essence from it (see page 7 for more on essence).

Dragon Harvest

Component DC Components 5 EyeE+, fleshE*, phial of blood*E+

10 BoneE+, eggE*, fatE+, pouch of claws, pouch of teeth*

15 Horn, liverE, pouch of scales

20 HeartE+

25 Breath sacv

Heliana’s Guide To make your harvesting and crafting journey even richer, refer to Heliana’s Guide to Monster Hunting (heliana.lt/BookOne). There you’ll find additional

rules like volatile components that can explode, ru- ining components with destructive damage types, ritual carving using spellcasting abilities instead of Dexterity, finding traders to buy and sell compo-